The Fairfax Pinball Open will host two tournaments, a main tournament and a classics tournament. Players may participate in either or both tournaments. Entry fees may be applied to either tournament and may be switched between tournaments. There is a single one-time registration fee that includes opportunity to play and compete in both tournaments.
Rules for malfunctions, interference and beneficial malfunctions will follow the consolidated IFPA / PAPA rule set. Any deviations will be noted in the Official Rules section. Final determination and interpretation of rules is the sole prerogative of the Tournament Director.
Tournament director reserves the right to disqualify or eject players for disruptive behavior or machine abuse.
No refunds for games not played during qualifying, nor if a player is ejected from the tournament for disruptive behavior or abuse. Extenuating circumstances may allow for refunds, e.g. medical or other personal issues resulting in withdrawal from tournament. Pre-registration will be refunded if players cannot attend the event (contact us directly if that occurs).
Registration Fee: $15 pre-registration, $20 on-site registration
This fee permits a player to compete in the main and classics tournaments.
Registration includes 5 entries into either the main or classics tournament.
Qualifying Entry Fees: $2 / game.
Registration fees go towards all event expenses. Excess will go towards main prize pool where possible and remaining excess will go towards the 2019 Fairfax Pinball Open.
If you do not have PayPal and wish to register, click the “Click here for help” link below and then the “I have a question related to an event or order” and send a message stating you would like to pre-register via other means, and we will get back in touch with you to ensure you get registered properly.
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Schedule
Qualifying
Friday: 5pm to 1am, last game start 12:45am
Saturday: 10am to 12am, last game start 11:45pm
Finals
Sunday: 10:30am for A division, 12:30pm for B division
A division player check-in: 10am-10:25am
B division player check-in: 12pm – 12:25pm
Players not checked in will forfeit their finals spot
Schedule
Qualifying
Friday: 5pm to 1am, last game start 12:45am
Saturday: 10am to 4pm, last game start 3:45pm
Finals
Saturday: 5pm
Player check-in: 4:30pm-4:55pm
Players not checked in will forfeit their finals spot
Format
Qualifying
Main – Modified Herb style Best Game
Best 5 out of 10 games for one aggregate score for the player
Unlimited qualifying, only best game counts for each game played
Scoring method: 1st – 200, 2nd – 190, 3rd – 185, 4th – 184 and so on
Finals – A division
Single elimination, best of 5 matches (first to win 3)
Top 32 players from qualifying
Top 8 receive two byes
Next 8 receive one bye
Finals – B division
Single elimination, best of 3 matches (first to win 2)
Restricted to players with IFPA ranking of 1000 or greater
Next 8 eligible players after top 32 in A division from qualifying
Game and Order Selection
Top seed has choice of game or order for first game
Subsequent games, the loser of preceding game has choice of game or order
Choose wisely, games can only be selected TWICE during entire finals by a player
Format
Qualifying
Classics – Modified Herb style Best Game
Best 4 out of 8 games for one aggregate score for the player
Unlimited qualifying, only best game counts for each game played
Scoring method: 1st – 200, 2nd – 190, 3rd – 185, 4th – 184 and so on
Finals
PAPA style, 4 player, 3 game matches
Scoring per game is 1st – 4pts, 2nd – 2pts, 3rd – 1pt, 4th – 0pts
Top 24 players from qualifying
Top 8 receive one round bye
Game and Order Selection
Game banks will be in use, with 3 primary games and 1 alternate game pre-determined. Top seed has option of selecting a game bank or order for first game. Next seed has same option if game bank was not selected, and so on. A player may only select a game bank once during finals. Game banks may not be selected more than once in a specific round by another group. If a game in the bank is DQ’d for malfunctions, the alternate game will take its place.
Prizes
Main prize pool comprises main entry tickets purchased and excess from registration fees
A Division
1st – 25% + trophy
2nd – 15%
3rd – 12%
4th – 8%
5th to 8th – 4% each
9th to 16th – 2% each
17th to 24th – 1% each
B Division
1st – trophy
2nd to 4th – prizes
Prizes
Classics prize pool comprises purchased classics entry tickets
A Division
1st – 25% + trophy
2nd – 18%
3rd – 15%
4th – 10%
5th to 8th – 4% each
9th to 16th – 2% each
Important Notes
Games used in Finals
Games from main AND classics qualifying will be used in main tournament finals
Game Malfunctions Removal and Replacements
If a game suffers a catastrophic malfunction and cannot be repaired, it will be removed from the tournament. Depending on when it malfunctioned, it may be replaced with another game.
Before 10pm on Friday: Game scores are voided and a new game is added to tournament
Between 10pm Friday and 4pm Saturday: Game scores are retained and a new game is added to tournament
After 4pm Saturday: Game score are retained and no new game is added to tournament
Important Notes
Games used in Finals
Games from classics qualifying will be used in classics tournament finals
Game Malfunctions Removal and Replacements
If a game suffers a catastrophic malfunction and cannot be repaired, it will be removed from the tournament. Depending on when it malfunctioned, it may be replaced with another game.
Before 8pm on Friday: Game scores are voided and a new game is added to tournament
Between 8pm Friday and 12pm Saturday: Game scores are retained and a new game is added to tournament
After 12pm Saturday: Game score are retained and no new game is added to tournament
Tie Breakers
No tie breaker games will be used. All tie breakers will be determined based on best 5th game points in qualifying, followed by fourth best, then third best, second best, then best game until the tie is broken. If still tied, the next tie breaker will be based on sixth best game, then seventh and so on until tenth game. For instance, if two players are tied for the final spot for a bye in A finals: player 1 has game points of 200, 190, 184, 182 and 180 and player 2 has game points of 200, 190, 183, 183 and 180. Player 2 will win the tie-breaker because the fourth best game is 183 versus 182.
ALL qualifying games will be used until a tie is broken, including games not used in final aggregate score for a player. If a game is removed and replaced due to malfunction, only 10 games will be used in tie breakers.
Final tie breaker is flip of coin if qualifying points are unable to break a tie.
Qualifying Queues
Queues will be in use for main and classics qualifying. Players may queue themselves using their smart phone, queue after posting a score with a scorekeeper, or at the registration desk. Monitors will be posted throughout Carpool displaying the status of the queues. Players are expected to approach the game and wait for their turn when they are “on deck” and next to play. This will facilitate play and avoid delays.
Players that miss their turn twice will be removed from the queue.
